
Emulators are re-implemented game engines, but to play, you still need game data (ROMs). Maybe another way to view it is how game consoles exist.

Alternatively, there are some wads that people created from scratch - new levels using new textures/sounds/music - e.g. However, Doom1/2 game files (wads) were never released for free. GZDoom, ZDoom, ChocolateDoom, Zandronum, and many others are based on Id's open source release. : No Other : No Other files required : No Play Information Game : Doom 2 Map : 01-03 Single Player : Designed for Cooperative 2-4 Player : Maybe Deathmatch 2-4 Player : Probably not Other game styles : None Difficulty Settings. Eventually, Doom released their engine code as open-source and people made many improved versions - less bugs, higher resolutions, more entities, cross-platform support, etc. prboom-plus -complevel 2 Primary purpose : Single play Title.

After release, people started making their own content (wads) to run on the Doom engine. It might make more sense to think of the games, less like an entity themselves (as they were released), but in 2 pieces:īoth are copyrighted and released together.
