
This is similar to how Dark Souls handles co-op. If the host dies, the visitor also leaves the match as he failed in his mission to help the host. When a visitor joins a game and they die, they go back to the map and leave the game with zero rewards while the host of the game continues uninterrupted.

Random encounters are designed for solo players who wish to receive (host) or provide (visitor) help.Thus preserving some of the bars for more available deaths. If a player dies, the blue bar will slowly deplete until another player walks up to them and resurrects them.If it reaches zero, you both fail and go back to the lobby. There are no checkpoints in co-op, if the blue bar is depleted then the mission fails and you have to start over again.Otherwise, there is no easy way to kick them other than shutting the game down.


Beware of bored griefers when you summon strangers.
